
Documentation for lua functions have been written, and we’re going to release them soonish.More efficient databases storage layout.Speed up improvements with falling sand and other projectiles.
Fixed various crash bugs related to a number of different issues (more specifics listed in “ Info About the Upcoming Patch“– thanks for the bug reports, keep em coming).Fixed some very strange memory leak bugs stemming from a gcc lambda capture bug.Fixed some pretty nasty deadlocking bugs with networking.Fix some graphical glitches with the wire nodes.
This should also allow for easier distribution of mods, and easier construction and management of slimmed down distributions for dedicated servers (official server paks coming soon.). Packed assets into databases (speeds up startup significantly), and included asset packing and unpacking utilities with the distribution. Added difficulty levels and permadeath characters to the game. Related, we now have a proper versioning system for save files. Absolutely massive changes to disk serialization (sorry reversers), which will allow us to never need to wipe players or ships again, and hopefully never need to wipe worlds again. Here's the full (and massive) changelog, per the gnarled fingertips of Chucklefish's changelog monkeys: Oh, and Christmas items are gone, deflating my theory that Starbound takes place in a universe of Eternal Christmas. Other biggies: player-owned items are now persistent in the game world, so no more disappearing picks, meticulously crafted items, or what have you. But oh man, characters don't eat bandages anymore! I liked eating bandages. Also, it adds crazy new enemy attacks, a permadeath option, new items, new biomes, and tons more. The game's latest update should be the last one heralded by a character, ship, and planet wipe. Fortunately, as of now I'll never have to grieve for another Starbound character again, and neither will you. I still miss him, though - at least insofar as one can miss a walking trophy case for their videogame accomplishments. Beta tests are harsh, uncaring things, and I knew that Sir Face and I wouldn't be able to dance among the stars (and also mine them hollow) forever. His name was Sir Face (named after the Microsoft Surface I was playing on at the time it's a long story), and he was a mohawk-sporting robot who punched bird people, stole their super cool altar beds, and did not give one single, solitary fuck.